こちらは旧SIG活動の情報になります。新SIG活動はこちら
こちらは旧SIG活動の情報になります。新SIG活動はこちら
Although the artificial intelligence (AI) technologies developed in recent years are being applied in various fields, the applications in education fields are just beginning. AI technologies have great practical potential, for example, for the optimal implementation of the user interface with online learning systems, etc. On the other hand, todayfs common overevaluation of current AI's, and imprecise understandings of what is realizable and where the limits and concerns about the AI technologies are, could impede the practical applications. Considering these aspects, our SIG aims to contribute to development of Educational Technology field.
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In current modern society, the media environment is becoming complicated. Research on media literacy and media education to develop it has become more important than ever. Numerous individual studies on this research field were conducted and accumulated. However, opportunities to organically link these research results were limited. Therefore, we established this SIG to organize the past findings systematically, to accelerate individual studies, and to disseminate new results that can respond to contemporary issues.
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JSET members, who have various research backgrounds, have been researching programming education in secondary education and higher education as well as elementary education for a long time. The aim of SIG 14 is to utilize these research outcomes for programing education at elementary schools starting in 2020. Through SIG activities, we will share related researches, educational practices and policy trends with JSET members. We will also enrich discussions about programming education in the aspects of educational technology research to deepen future researches and practices on programing education at elementary schools.
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STEM (Science, Technology, Engineering, and Mathematics) education is a new learning framework not only for interdisciplinary subject learning, but also for integrated and inquiry-based learning involving 21st century skills: problem finding and solving process, the 4Cs (communication, collaboration, critical thinking, and creativity), presentation skills, and so on. STEAM (added Art) education has also been introduced in recent years.
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Although the artificial intelligence (AI) technologies developed in recent years are being applied in various fields, the applications in education fields are just beginning. AI technologies have great practical potential, for example, for the optimal implementation of the user interface with online learning systems, etc. On the other hand, todayfs common overevaluation of current AI's, and imprecise understandings of what is realizable and where the limits and concerns about the AI technologies are, could impede the practical applications. Considering these aspects, our SIG aims to contribute to development of Educational Technology field.
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The latest Japanese National Course of Studies aims to cultivate generic skills and sets the following three viewpoints for constructing curriculum and evaluating learnersf achievement: (1) basics and fundamentals; (2) logical thinking, rational judgment, and communication abilities; and (3) attitude of self-learning and enriching humanity. However, the engineering approach must separate the viewpoint of design from assessment, assume rules and theories that relate design elements and mechanisms to target outcomes, and improve their reliability through experiments. This SIG aims to establish a methodology of educational technology for designing school curricula and assessing learnersf achievement of objectives.
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質的研究SIGでは、教授・学習を含む多様な場面におけるプロセスや相互作用に関心を持ち、質的なデータを採取し分析することにより、これらを探求します。たとえば、授業において、普段大人しい児童が積極的に議論に参加する時、そこには「何か」があるわけです。
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In current modern society, the media environment is becoming complicated. Research on media literacy and media education to develop it has become more important than ever. Numerous individual studies on this research field were conducted and accumulated. However, opportunities to organically link these research results were limited. Therefore, we established this SIG to organize the past findings systematically, to accelerate individual studies, and to disseminate new results that can respond to contemporary issues.
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Instructional Design (ID) is defined as "a model or research field that comprehensively develops methods to enhance the effectiveness, efficiency, and appeal of educational activities, or a process that realizes a learning support environment by applying them" . Although it is a field that has been developed mainly in Europe and the United States, related books are increasing in Japan, and at this society research such as utilizing ID theory and model (e.g. ARCS model) has come to be seen. We welcome those who are enrolled in other SIGs and hope to apply ID in various fields.
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The area of collaborative learning and the learning sciences focuses on research to transform our learning into a better practice based on the philosophy that knowledge is socially constructed. Many researchers and practitioners worldwide actively contribute to related journals such as the International Journal of Computer-Supported Collaborative Learning (ijCSCL) and the Journal of the Learning Sciences (JLS) published by the International Society of the Learning Sciences. Yet, related research and its dissemination in Japan is not as active as other leading countries, and we need to change this situation.
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The SIG-05 aims to energize domestic research of game-based-learning and open education in Japan and spread research achievements to the globe. The group offers information about cutting-edge trends and research possibilities in both fields, supports to build a research community and promotes research activities for disseminating research results internationally.
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In order to accomplish researches on education and learning support systems, it is essential to tackle the researches with considering both development and practice. For that end, it is necessary to construct various methods such as knowledge of teaching material design, technology for development, experience of practice, knowledge of analysis and evaluation of learning logs. With this sharing of knowledge, SIG-03(SIG-SYS) will set up various opportunities for members to actually reach from the study of their research design to the submission of papers. This will aim at further development of research related to development and practice of education and learning support systems.
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Teachers are expected to be lifelong learners who research their practices throughout the course of their professional careers. Our special interest group has a mission that closely relates to teacher education and lesson study, and contributes, not only to creating lessons, but also to educational practices, in general. To this end, we set the following long-term goals.
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The mission of this Special Interest Group (SIG) is to develop researches related to Higher Education and Faculty Development (FD) based on theories and practices. Therefor we try to activate and enhance the quality of researches and practices on Higher education and FD in the field of Educational Technology, providing opportunities where researchers engaging in Higher Education or FD can make presentations, communicate and enhance themselves one another.
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