This research symposium aims to advance the work of researchers who are actively involved in the field of educational technology. It will bring together experienced and young researchers in this field to exchange and share their research results and engage in a lively discussion on issues related to their research topics. Whether you are a novice or an experienced researcher in education technology, we invite you to bring your research themes and findings to the symposium. This will be an opportunity to brush up on your research ideas, develop different perspectives on your work, and meet new colleagues with similar research interests. We look forward to welcoming you all to Hakodate, Japan, for this unique symposium!
The theme for the symposium is “Designing Learning Environments for Creativity: Space, Activity, and Community.”
A lifelong-learning society is currently evolving, and the need for educational reform has emerged in response. In theory, the emphasis has shifted from knowledge acquisition to a community-participation model within cognitive science and learning science. In these contexts, “collaboration” and “sociality” play significant roles in learning for creativity.
At this symposium, the keynote speakers will introduce approaches to the design of learning environments in order to describe the factors in building a learning community and in cultivating their community of practice. These approaches can also be applied effectively to schools and local communities in order to identify the current issues and problems. For example, one approach, in particular, emphasizes the pedagogical concepts of “collaborative meta-learning” and “social motivation.” Another introduces a neuro-cognitive approach.
Following the keynote speeches on the first day, the participants will join a group of special-interest tasks based on the theme of the keynote speeches. During the symposium, group members and individuals will participate in group discussions to identify better solutions and design principles of the creative learning environment. The possible solutions and design principles will be presented by the organized groups and shared at the end of the symposium. Through participation in the symposium, individuals will conduct in-depth analyses of the learning activities in these creative environments as well as of the design process. Various design principles will be extracted for further investigation, including the space, activity, community, tool, and designer.